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Post by Jack on Oct 30, 2012 9:27:11 GMT -8
Oh, yeah. I'll probably go with the 'Bends' ruling in that you can bend reality before breaking it. Hmm. Lesse. For breaking down a door with your fist... 1 : You punch the door with all your might just as the guy you were trying to rescue behind the door opens it as he escapes on his own. Your swing shatters his skull. 2 : The door remains immobile. Every bone in your arm shatters into little pieces. Incredible. In addition, the guards hear you and hit the alarms. 3 : Your break something in your hand when you punch the steel door. I mean, it's a steel door. What did you think would happen? 4 : The door handle pops off when you hit the door, ruining the locking mechanism. You can now open the door. 5 : The door hinges shatter upon your striking the door, and the door falls inwards. Daaaaamn. 6 : You hit the door so hard that the locks and hinges explode into shards of metal as the door goes flying ten feet down the hall and hits the alarm button on the opposing wall. Shit.
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lime
Pikachu
Knock knock~
Posts: 73
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Post by lime on Oct 30, 2012 9:57:32 GMT -8
Only problem with that is you've only got 2/6 chance to succeed - Not really the goal with Breaks In this case, maybe your failure (3) would be more along with a roll of 4, but stuff like "However, you almost broke your arm doing that", noting it down, and breaking the arm or other bad shit happening on another failure in the same scene.
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Post by Jack on Oct 30, 2012 10:06:27 GMT -8
Hmm. Good point with the breaks. The 2/6 chance of success is what makes the hilarity system so crazy, but yeah, breaks are meant to succeed. If I applied the hilarity system to breaks, of course, it would be more about you broke reality, but did you break it in a way that helps you? Maybe I'll apply the other system to things that require chance rather than skills.
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Post by Jack on Nov 1, 2012 10:52:19 GMT -8
Okay, working on the new RP, no name for it yet. Making up rules and such. Currently there are 6 stats:
Strength : Raises carry weight, increases physical attack damage, raises accuracy with ranged weapons. Agility : Governs physical skills such as running or jumping as well as overall speed. Toughness : Governs how long you can perform strenuous tasks as well as your HP. Awareness : Governs accuracy with both melee and ranged attacks, as well as skills involving attention to detail. Intelligence : Governs brainy skills as well as your character's overall intelligence. Willpower : Allows you to succeed in some tasks you may fail in by sheer force of will.
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Post by Jack on Nov 1, 2012 18:21:28 GMT -8
So I'm thinking when your HP gets low, you'll enter critical state. During that time, you can take critical damage which can permanently maim or kill you. So like, you can actually lose your arm. Which means I'm probably gonna include cybernetic prosthetics you can buy.
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Post by lorelei on Nov 1, 2012 18:30:35 GMT -8
Heh this is getting more and more interesting!
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Post by clove on Nov 1, 2012 19:05:44 GMT -8
Oh gosh, missing limbs yes please.
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Post by Jack on Nov 2, 2012 9:29:35 GMT -8
So I'm thinking that there may be quality tiers, at least for prosthetics. Low quality would be cheaper, but not as good as your natural arm was, but hey you now at least have an arm back. Good quality would be like a new natural arm. Masterwork quality would be even better than your natural arm was, but far rarer and more expensive. I'm using arms as an example, you could theoretically replace any body part. Within reason, of course, you're not getting a new head.
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Post by Jack on Nov 2, 2012 9:31:08 GMT -8
So some of the bigger cities on the currently unnamed world are connected by train. Other cities must be reached via walking or some other mode of travel. Should Badlands include horses, or should I create some other mode of transport?
Badlands is the game name, btw.
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Post by Jack on Nov 2, 2012 11:21:31 GMT -8
So I'm thinking, with guns what should govern speed? Brawn or Agility? Should it differ based on the gun? I mean with shotguns or rifles, I figure brawn would be better for speed than agility, but with pistols it's not as hefty. Same with daggers/knives vs a greataxe. I'm thinking maybe weapon type should determine what stat governs speed, what think you guys?
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Post by lorelei on Nov 2, 2012 11:43:38 GMT -8
I definitely think that the type of the guns should govern the stat. Basing both a SMG and a Shotgun off of agility would be kinda... unfair haha.
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Post by Jack on Nov 2, 2012 12:07:34 GMT -8
Aright, since there's no item lists yet I guess we'll make this up as we go. The stat system is laid out fairly generally right now. So for non-mass transit over the overworld, what do you guys think we should have? Horses? Some sort of buggy-like vehicle? It's got to be something that can cover long distances of roadless wasteland.
In other news, the magic system is almost to testing point of development. It's interlaced heavily with the rest of the game, and is how you 'level up' since there's not experience in the current version. Which luckily means no level grinding battles. We'll see how that works I guess.
Besides the base quest where everyone meets up, I'm not really clear on a plotline yet, but I vaguely know where the game will head at the end.
As for the world, it's mostly wasteland with small patches of some nature (and I mean small, this world is a dustball). I think the biggest city will be called Citadel or Sanctum or some such (feel free to give name ideas), but I'm not sure when players will get there. It may be like a quest hub, haven't gotten that far yet (been mostly working on the systems, not the plot/world).
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Post by Jack on Nov 2, 2012 16:15:20 GMT -8
I've decided to combine Strength and Toughness into just Strength. This leaves 4 base stats plus Willpower.
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Post by Jack on Nov 2, 2012 16:42:40 GMT -8
Okay, so I'm working on combat right now. Current version makes combat fairly pants-shittingly scary in that you can get killed hard very fast if you're unlucky. Should I make it easier, or do you guys like being maimed easily?
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Post by clove on Nov 2, 2012 16:54:19 GMT -8
Is combat going to be the main focus? If it is you should probably make it easier, if not it shouldn't be a problem...
Edit: Are you going for hack-and-slash?
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