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Post by Jack on Oct 16, 2012 22:13:13 GMT -8
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Post by Jack on Oct 17, 2012 20:00:37 GMT -8
Had an idea for a resident evil type RP. Not sure if it should be worked on at all though. I think everyone would die horribly.
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Post by lorelei on Oct 17, 2012 21:21:34 GMT -8
I CALL THE SHOTGUN!!! For my terrible aiming skillz!
Actually, I have fired a shotgun before. I nearly dislocated my shoulder but I hit the target!
...
Once...
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Post by Jack on Oct 17, 2012 21:25:45 GMT -8
I'm a fairly good shot with a rifle, assuming it has a scope. Without a scope, not so much.
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Post by lorelei on Oct 17, 2012 21:28:28 GMT -8
I was actually surprisingly good with pistols as well. And who needs scopes? Scopes are for sissys! XD
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Post by Jack on Oct 17, 2012 21:30:06 GMT -8
I've never tried pistols, but I'd like to.
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Post by lorelei on Oct 17, 2012 21:44:08 GMT -8
One of my friends collects guns. He let me fire off his Colt .45. That thing seriously has a kick!
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Post by Jack on Oct 23, 2012 19:23:57 GMT -8
Jack Ripton was a character I created for an RP called Halloween Town, run by Brittney Cole. Basically it was a small town of monsters and the like. Jack was unusual in that he was the only human in the town, and he was the mayor. Just to put this in perspective, other members of the town were an undead mad scientist, a witch, and a fallen archangel. Yes, he was that crazy awesome. He wasn't the kind of guy you'd likely want to hang out with though. For one, he wasn't very cleanly. He was also very paranoid, to the point of having landmines enforce the 'keep off the grass' sign in front of his house, and having his living room floor be a giant trapdoor into the basement. He also couldn't stand zombies, hating them with a nearly unnatural fervor. He never called them zombies, though, referring to them as 'shufflers' (it took about three days for anyone else to get what I was talking about then I complained about them). The RP ended, and Jack vanished until the infamous Boar Hunt when I played him again. His crazy was quite suppressed compared to his original incarnation, though he was still a bit paranoid. He was much more manipulative than he used to be, and retained his obsessions with peanut butter and sporks. He and one other survived the event by being the only ones smart enough to not try to engage six ten foot tall boars solo.
Jack's signature look is a scruffy beard, a worn wide brim hat, and a baggy leather coat with a ton of pockets. The contents of his pockets are usually similar to the following : 1 Pocket Knife, oak handle, dented blade 1 Survival Knife, sawtooth back 1 Machete, solid piece of metal 1 Straight Razor (shaving), nicked blade 2 Spoons, metal, one smells of peanut butter 2 Sporks, one plastic one metal (custom carved from metal spoon). Metal spork is stained red on the tines, smells vaguely of blood. 1 Can (tin) of C-4, three detonators, one remote 1 Jar (small, glass) Peanut Butter, 1/3 filled 1 Grappling Hook, 10 ft cord 1/2 Roll Duct Tape
Jack isn't very strong, or overly fast, or presentable. He is however quite smart, which is easily his greatest strength. His manipulative nature and paranoia often see him formulating plans to kill everyone he meets if needed. For Jack, his own well-being always comes first. If it comes down to saving his team or saving himself, the choice will not cause any hesitation. Skill-wise, he has proven to be an excellent shot with a rifle or a shotgun, though his aim with other ranged weaponry is somewhat poor. He is a bit of a knife nut, and is able to slide his pocketknife out of his sleeve in an instant. Physically he is rather quick on his feet, and is fairly good at parkour, a skill which aids his often hurried escapes. He rarely will kill any partner of his personally if he decides he'd rather not have them around, instead choosing to set up events to eliminate them for him.
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Post by Jack on Oct 23, 2012 20:25:10 GMT -8
I don't really remember where the idea for this guy came from, he's a bit like a cross between Voldemort and the boogeyman. He's one of the Sentinel in CoE, and is normally called Andre the Dream Eater. His power is that he can read the memories of people who are asleep and erase them. In doing so, he can 'steal' memories, hence his nickname. He is one of the Sentinel Inquisitors, meaning that he polices the kingdom from within. Andre specialized in punishing traitors. He was well known for breaking into the homes of those who fed information to the kingdom's enemies and erasing several key points in their minds.
Andre was a rather pale man of an undecided age, and bald. His lack of a tan was due him being rather anti-social, and so he kept to himself in his room during the day, only working at night since his power only effected the sleeping. He was quite well read, and frequently would visit libraries. His room contained many bookshelves, though these were filled with books he had written himself. You see, he had developed the habit of jotting down all the memories he stole into countless volumes of books, which he stored in his room to peruse as he pleased. This habit also made it much easier for the kingdom to make connections between traitors, often leading them to others and at one point uncovering a network which had been smuggling supplies to the kingdom's enemies.
All in all, he was a rather quiet fellow who not much was known about. I find his habits to be extremely creepy personally, and I myself am absolutely terrified of him. I mean, think about it. How much of what you do is learned behavior? Image waking up one day and finding you no longer remember learning it. He's basically a nightmare incarnate for me.
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Post by Jack on Oct 29, 2012 16:46:57 GMT -8
I just found a wonderful solution to making a ton of rules for a game. You say what you do, and if it's doable the DM rolls a 6 sided die. 1 is a critical failure, 2 is a failure, 3 is neither success nor failure, 4 is success, 5 is critical success, 6 is an overshoot. I really want to try applying this to something. I think hilarity will ensue.
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lime
Pikachu
Knock knock~
Posts: 73
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Post by lime on Oct 29, 2012 23:17:34 GMT -8
Couple that with the "Break" game, and shenanigans, here we come
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Post by lorelei on Oct 29, 2012 23:41:08 GMT -8
This. Sounds. Amazing.
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lime
Pikachu
Knock knock~
Posts: 73
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Post by lime on Oct 30, 2012 2:04:13 GMT -8
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Post by Jack on Oct 30, 2012 8:34:59 GMT -8
Lime, I love you for this, you crazy bastard. We need to set this shit up. I'm thinking shenanigan roll for using breaks, what think you? Then it adds even more hilarity. This really works for me because I've always been a 'sure, why not?' GM. I'll probably drag some combat rules from my flubbed up IG campaign I was running in Hell, that was great. Thessala kept accidentally shooting his teammates, and he was the medic. The fixers kinda read to me like the adjustment bureau. Which could be funny. SO ANYWAY. What should we apply this to? A previous game idea? Random thing that we just make up?
Also, if you've not read his link, I dunno if you should yet and you want to play. It could make the game more Fun.
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lime
Pikachu
Knock knock~
Posts: 73
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Post by lime on Oct 30, 2012 9:15:33 GMT -8
Oh definately. Only thing I'm thinking is how you'd work with the d6 roll on breaks, but you could have a Major Failure be something like "You broke the door down - But also tripped all of the alarms in the building" etc
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