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Post by lorelei on Nov 18, 2012 18:22:35 GMT -8
ALL OF TEH ROLLZ! Anyway, I rolled a 6 and a 4
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Post by Jack on Nov 18, 2012 18:38:35 GMT -8
Holy heck you're lucky. Roxanne charged the two lookouts, blade in hand as they drew their guns. Reaching them just as they leveled their weapons, the bounty hunter stabbed forward with the intent of impaling the second raider through and through. Alas, her target managed to slip out of the way at the last moment! As he leaped to the side he fired once with his pistol, but the Roxanne was quick as well. She managed to move aside, the bullet just glancing against her armor. The first lookout fired as well, but his shot went wide and buried itself somewhere out in the wasteland. No blood had yet been spilt, but Roxanne was now within easy striking distance of her foes. Round 1 results : -1 AP Roxanne, 3 AP left Combat TutorialGreat! You survived charging your foe and are now in easy striking distance! Now you just whack away and hope for the best, right? Nah, there's still more options! As a melee fighter, you can strike with extra force or multiple times for an accuracy reduction. If you go the force route, you can add up to your Str score to the damage you deal, and if you go the multiple attack route you can strike as many times as you have Agi. What's the downside? Your accuracy is reduced based on the number of points you put into your blow. In your case, you don't have a lot of Str so you wont be adding a ton of damage that way, but you can still hit a little harder if you like. However, with 3 Agi you can strike up to 3 times! Unfortunately, each blow will have reduced accuracy. How you want to fight is up to you, so have at 'em cowgirl! If you so desire, you can also attempt to defend, raising your chance to dodge or block an attack. However, as the only one fighting these scoundrels if you don't attack, who will? Still, good to know for later. End Tutorial
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Post by lorelei on Nov 18, 2012 19:24:46 GMT -8
Lol I know right? It's the demonic dice, man! XD
Shit, they managed to dodge her attack, but at least she hadn't gotten hit. She'd have to fight back at at very close range, which worked out in her style but still put her in point-blank range of their pistols. Roxanne glared at them as she skidded to a halt, prepping for her next move.
If she took one of them out right away, there'd be one down, but she couldn't keep dodging forever. The faster her strikes, the less accurate they'd be, but fewer attacks left more openings... Decisions decisions.
She made up her mind and went for a single quick thrust at the neck of the nearest rogue.
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Post by Jack on Nov 18, 2012 19:44:36 GMT -8
Aright, roll 4 dice.
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Post by lorelei on Nov 18, 2012 19:49:07 GMT -8
The d6?
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Post by lorelei on Nov 18, 2012 20:30:44 GMT -8
I rolled a 5, 5, 5, and 3. Not quite the 666 again but close
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Post by Jack on Nov 18, 2012 20:37:01 GMT -8
Roll 2d6
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Post by lorelei on Nov 18, 2012 20:38:18 GMT -8
I rolled a 6 and a 4.
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Post by Jack on Nov 18, 2012 21:00:11 GMT -8
D'oh. Double 6s. Welp.
Roll 4d6 twice
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Post by lorelei on Nov 18, 2012 21:06:11 GMT -8
I got 3, 6, 4, 2 and 6, 6, 4, 5.
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Post by Jack on Nov 18, 2012 21:25:41 GMT -8
And you dodge both. I might have to nerf reflexes. Or make my NPCs more accurate, ha.
Round 2 results: Raider B : -1 AP, 1 AP left
Your move again.
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Post by lorelei on Nov 18, 2012 21:41:26 GMT -8
Nope, I'm just that lucky with my rolls XD
I'm assuming its 4d6, so I got... aw fuck 2, 5, 1, 5
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Post by Jack on Nov 18, 2012 21:48:27 GMT -8
I'm assuming the damaged guy is the target.
Oh snap, a tie. Roll again I guess
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Post by lorelei on Nov 18, 2012 21:54:21 GMT -8
Yeah sorry. I'm still kinda lost with this whole thing >.<
I roll a 3, 5, 6, 5
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Post by Jack on Nov 18, 2012 22:05:54 GMT -8
Yeah, I figured no one save maybe Lime would bother trying to understand the rules so I'm just doing all the calculations. You won that one, so roll for damage (2d6).
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