Post by Jack on Mar 21, 2013 7:10:58 GMT -8
Rolling :
Rolling is determined by both stats and skills. First, determine what stat what you're trying to do would go under, for example lifting a sofa on your own would take strength. Your stat is how many d6s (normal dice) you roll.
After rolling, pick up to two of the rolled dice and add them together. This is your raw roll. Now if you have any skills you'd like to use for the roll, add your skill points to the raw roll to get your total roll.
Example : Jimmy Drybird wants to Throw a Chair at someone. He's strong enough, but aim isn't determined by strength. His awareness is unfortunately low, so he only rolls one die. The dice comes up as a one. Bad luck, Jimmy. He adds his skill Throwing Crap : 2 to the roll, bringing his total to 3. This isn't accurate enough and Jimmy misses his target.
Willpower Bonus :
Remember that one stat from character creation that gave you Will Points? What can you do with those? A few things, actually.
The first thing you can do with will points is retry a botched roll. Let's say that our friend Jimmy Drybird didn't want to miss with that thrown chair. What he can do is spend one will point and he can retry the roll.
The second thing that you can do with will points is to spend one to add a die to your roll pool. For example, let's say that Jimmy missed again and now had to explain himself to the fellow he'd just chucked a chair at. Unfortunately Jimmy's Intelligence stat is 1, and he doesn't trust his rolling ability at the moment. Jimmy can spend a will point to increase his pool of dice from 1 to 2, increasing his chances of succeeding in convincing the man to not shoot him in the face.
The third thing you can do with a will point is to burn one to save your life. For example, let's say Jimmy's bad luck streak has continued and he failed to convince the man not to fire. The gun goes off, putting a hole through Jimmy's lung. At this point Jimmy would normally die, but he chooses to burn a will point and so lives through the wound and manages to escape the bar.
What's the difference between spending and burning a will point? Simple. A spent will point can eventually regenerate, allowing you to use it again, but a burnt point is gone forever.
Luck Dice :
Some stuff relies mostly on luck, such as gambling or whether that sleeping fat guy in the seat next to you is going to drool on your shoulder. For these instances, a luck die is rolled. A luck die is a single d6 (normal die).
1 : Critical Failure
2 : Failure
3 : Neutral Result
4 : Success
5 : Crit Success
6 : Overshoot
You'll notice only two results really have things going just your way. That's how luck is, unfortunately.
Rolling is determined by both stats and skills. First, determine what stat what you're trying to do would go under, for example lifting a sofa on your own would take strength. Your stat is how many d6s (normal dice) you roll.
After rolling, pick up to two of the rolled dice and add them together. This is your raw roll. Now if you have any skills you'd like to use for the roll, add your skill points to the raw roll to get your total roll.
Example : Jimmy Drybird wants to Throw a Chair at someone. He's strong enough, but aim isn't determined by strength. His awareness is unfortunately low, so he only rolls one die. The dice comes up as a one. Bad luck, Jimmy. He adds his skill Throwing Crap : 2 to the roll, bringing his total to 3. This isn't accurate enough and Jimmy misses his target.
Willpower Bonus :
Remember that one stat from character creation that gave you Will Points? What can you do with those? A few things, actually.
The first thing you can do with will points is retry a botched roll. Let's say that our friend Jimmy Drybird didn't want to miss with that thrown chair. What he can do is spend one will point and he can retry the roll.
The second thing that you can do with will points is to spend one to add a die to your roll pool. For example, let's say that Jimmy missed again and now had to explain himself to the fellow he'd just chucked a chair at. Unfortunately Jimmy's Intelligence stat is 1, and he doesn't trust his rolling ability at the moment. Jimmy can spend a will point to increase his pool of dice from 1 to 2, increasing his chances of succeeding in convincing the man to not shoot him in the face.
The third thing you can do with a will point is to burn one to save your life. For example, let's say Jimmy's bad luck streak has continued and he failed to convince the man not to fire. The gun goes off, putting a hole through Jimmy's lung. At this point Jimmy would normally die, but he chooses to burn a will point and so lives through the wound and manages to escape the bar.
What's the difference between spending and burning a will point? Simple. A spent will point can eventually regenerate, allowing you to use it again, but a burnt point is gone forever.
Luck Dice :
Some stuff relies mostly on luck, such as gambling or whether that sleeping fat guy in the seat next to you is going to drool on your shoulder. For these instances, a luck die is rolled. A luck die is a single d6 (normal die).
1 : Critical Failure
2 : Failure
3 : Neutral Result
4 : Success
5 : Crit Success
6 : Overshoot
You'll notice only two results really have things going just your way. That's how luck is, unfortunately.